Douglas | 8/10/2011 | Design Algorithmique | geekrun

Schéma Classe/Sous-classes

Voici un schéma technique que nous avons re-écrit pour la nouvelle version de GeekRun pour V2_ + ISMAR 2011. Il prend en compte la version Lift’11 de GeekRun, ainsi que la toute récente adaptation sous le nom du Passage Futé pout UTP. Il s’agit de l’architecture du nouveau programme et de l’hiérarchie des classes qui formeront le programme.

 

E.T | 15/3/2011 | geekrun | Mur Communiquant | Non classé

Geek Run

Geek Run is a collaborative game prototype played with cubes and a Kinect controller programed with open frameworks and presented at the LIFT11 conferences. By moving cubes on the floor in front of the Kinect, players control different functional elements in the virtual world. The lead character, a geek, follows a series of forking paths; the goal of the game is to help him get to a final destination without getting killed. By placing the cubes in the correct position, the geek avoids the obstacles and/or opens up a new path in the game. As in a choose-your-own-adventure book, your choices open up new possibilities for gameplay.


  • Maria Maria Beltran
  • Raphaël Munoz
  • Emilie Tappolet


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