Type de cours
Bachelor
Année
2026-2027
Category
Course
Instructors
Marion Bareil, Douglas Edric Stanley
Teaching languages
French, English
Semester
Automne
Type d'enseignement
Enseignement pratique

Game design plays a central role in the creation of a playful experience. It is the art of capturing and bringing forth the very concept of the game, its universe, its systems, its mechanics, its playability, and its interaction design. Game design is conceived and expressed across various mediums: not only video games, but also board games, immersive experiences, installations, or performances. It even enables the creation of projects beyond pure entertainment, inviting experimentation, reflection on our reality, and the democratization of new ideas.

This transversal course is not focused on any specific discipline. It aims instead to broaden the very definition of the game across different domains and encourages the expansion of topics that games can address. The course objective is to develop a physical (board game, card game) or digital prototype, iteratively, while enabling students to master fundamental game design concepts such as game loop, game mechanics, difficulty curve, balance, flow, and interaction design.

The mediums used include physical prototyping tools (paper, scissors, paint, fabrics, 3D printing), as well as writing and UI/UX design tools. They also include image-creation tools (digital and traditional) and digital game-creation tools (Twine, Bitsy, Unity).

Planning de cours

2026-2027Moulage basesAline Morvan 2026-2027L’essai cinématographique, une «forme qui pense»Bertrand Bacqué 2025-2026Les merveilleuses 2025-2026Les cinémas d’Afrique de l’Ouest et du Centre Bertrand BacquéBertrand Bacqué 2025-2026Le rôle et la figuration de l'animal dans les pratiques artistiques contemporainesJulie Enckell 2025-2026Le nu en artClaude-Hubert Tatot 2026-2027Le « film noir », anatomie d’un genreBertrand Bacqué 2025-2026Le cinéma, un art spectral : entre fantômes et fantasmagories Bertrand BacquéBertrand Bacqué 2025-2026Laboratoire d'interactivité et programmation IIDaniel Zea 2025-2026LIQUID LATEXTommy Capiaux, Noé Aenishanslin, Mamin