Project type
Platform
Year
Applicant institution
HEAD – Genève
Applicant
Christiane Luible
Team
Christiane Luible, Caecilia Charbonnier (Artanim), Sylvain Chagué (Artanim), Ulrike Froitzheim (Odlo), Gina Dunham (Odlo)
Duration
November 2015 - November 2016 (13 month)
Partners
Odlo, artanim Foundation
Funding
CTI, Odlo

Project Manager: Christiane Luible

Contact : christiane.luible@hesge.ch

Team: Christiane Luible, Caecilia Charbonnier (Artanim), Sylvain Chagué (Artanim), Ulrike Froitzheim (Odlo), Gina Dunham (Odlo)

Duration : November 2015 – November 2016 (13 month)

Partners : Odlo / Ulrike Froitzheim, artanim Foundation / Caecilia Charbonnier

Funding : CTI, Odlo

Research outputs : The company Odlo will be able to work with their own fabrics with regards to virtual prototyping and be able to execute the fitting virtually on sports poses.

Valorization : Business: reduce real sample models, Scientific: scientific papers

Keywords: Fashion Design, 3D Simulation, Virtual Prototyping, Fabric Measurements, Sports Movements, Motion Tracking

The goal of this research project was to evaluate for the Swiss company Odlo the accuracy of a commercial 3D fabric simulation software. Only a millimeter precise clothing simulation allows a company to reduce and replace expensive real prototypes with virtual ones and thus, react faster with the market and save money. The scientific objective of this research project was to further develop previous research on the characterization of fabrics to obtain suitable input parameters for virtual garment simulations and in particular for the active sports sector.

The precise simulation of elastic fabrics used in active sportswear is still challenging. Their non-linear tensile behavior is mostly linear interpreted in commercial simulation systems and thus, imprecise. Moreover, suitable measurement devices to characterize fabrics are often missing. Companies are, however, today able to use virtual garment simulations as a tool for first visualizations of collections to judge first 2D patterns, styles, colors and logo placements. Virtual prototypes are also used for marketing purposes.

See all
Imaginary journeys and the imagination of travel (19th–21th centuries) 2026-2027
The Co-Production of Forms and Discourses in Cultural Participation Projects in Swiss Visual Arts Institutions (2026–2029) 2026-2029
Bourgeons d’exil: co-development of a video game with social impact on the migration experience through the lens of motherhood 2025-2026
Exposition – FORCED REUSE, Dropcity Milan 2025
Filmer le comportement : une nouvelle manière de voir au tournant des années 1950 2025-2029
Les entretiens d’Andreï Tarkovski. Une exploration critique d’archives inédites 2025-2027
OpenTuning: Creative individuation through customizable interaction with generative music systems 2025-2028
Cave12 : Archéologie d’un lieu et d’un milieu du son 2025-2027
Arts of Commoning: A Research-Guided Art Project 2025-2027
FORCED REUSE – Research 2025
Pavillon Simone Weil 2025-2026
IA générative et vidéo : le corps hackeur 2024-2027