This project envisions an intergenerational park built primarily from underused on-site materials, reclaimed as valuable resources. Following on from my thesis “Can play in the city serve multiple purposes?”, the playground on this site, which appears to have been abandoned, is the starting point for the project.
Fences that once divided by activity, age or safety concerns are transformed into connecting elements, encouraging interaction between people in the park, particularly among children and the elderly. The park treats play not as a fixed zone but as a dispersed, evolving system embedded in the city’s fabric.
To prioritize people over cars, underused parking lots become new play/rest areas, centering pedestrians in the project.
Incorporating play throughout the paths, seating areas, and overall landscape, the design promotes continuous movement and social exchange. The park promotes community ownership and inclusivity through a flexible, low-impact urban transformation model based on reuse and shared space.