Project type
Related training
Year

Physical Editing is a methodological framework that draws from early cinematic theory, notably Lev Kuleshov’s montage effect and Sergei Eisenstein’snotion of montage as dialectical conflict. These techniques disrupt narrative continuity and instead emphasize relational juxtapositions, allowing meaning to emerge not from linear progression, but from the space between.

Design is an inbetweener materially and conceptually connecting two distinct points in time and space.

Design as a narrative connection between two points in space and time evokes a ‘road trip’ movie. Those two points are almost irrelevant, they just provide a context… it is not about the arriving but the traveling, in which way that connection materialised… to the point that the ‘less functional’ the travel, the more interesting reality becomes…

In Physical Editing students work with 2 given words as points of reference from which to develop and materialise connections:

  • voice box

  • decoy

  • hadrian's Column

  • orb

  • platipus

  • organoid

  • countdown

  • spacewalk suit

  • roadside figure

  • caramel apple

  • platform shoes

  • protective case

See all
HEAD Fashion Show 2026 – Highlight 2026
Studio – INTÉRIEUR VIVANT 2026
13 HOUSES, 1 GARDEN – MAIA GRADUATE SHOW 2026
Studio – FOOD FUTURES 2026
Studio – WELCOME CASINO 2026
Studio – NESTED SPACES 2026
Exposition NO ONE SEES THEM LIKE WE DO. Notes on Animal Interiors 2026
No One Sees Them Like We Do: Notes on Animal Interiors at Alcova, exhibition views 2026
Studio – THE DECORATIVE : A CONCLUSION 2026
Studio – THERMAL RENOVATION 2026
Studio – HYBRID ENCOUNTERS 2026
Studio – HALLE BOSSON 2026