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Douglas Stanley, Stéphanie Mader

The video game itself is composed of several mini-games where the scenarios and gameplay are drawn from the stories told on SpeakUG, a dedicated online platform gathering testimonies from victims of everyday sexism. Its aim is to make women, but also society as a whole, aware of the gender discrimination present in everyday life. A form of sexism that is not always easy to recognise.The game offers to the player several sequences of play. Each of them are based on scripted testimonies that people have previously filled in the platform and that are used for creating new play sequences. The game brings together the scripted testimonies in a virtual place where the player can choose his mini-game. With a weekly frequency, each new testimony is symbolised by the appearance of a new character. Players will then be able to choose one, with its own gameplay and highlighting the author's testimony. Through the mini-game, the player embodies the victim and will relive the scene described by the author in a particular way, the aim being to make the user feel similar emotions. The gameplay is based on a double screen, the upper one symbolises what is really happening, that is to say things that have actually happened. The lower screen serves as an interaction space for the player, where the emotion, feelings and action of the character are created. The two screens can influence each other. As Unwavering Gender is a game that treats a sensitive subject, the handheld console invites the player to immerse himself/herself in a certain state of mind, propitious to the release of feelings. The use of this console makes the scenarios and gameplay richer and more immersive. This use is not the most widespread but the console is proposed as a collector's item with different and limited editions. The main medium remains the smartphone to reach a wider audience.

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