CHF 1,700 / HEAD – Genève alumni: CHF 1,400
Residents of the Canton of Geneva may receive financial support of up to CHF 750 through the State of Geneva’s Annual Training Voucher (Chèque Annuel de Formation, CAF).
Click this link to submit an application.
French
Equivalent to 3 ECTS credits
6 days
Campus HEAD, Building E, Av. de Châtelaine 5, 1203 Genève
Continuing education certificate
3D modeling is now widely used in communication and contemporary creative practice. This continuing education course offers an introduction to Blender, a powerful and versatile program that may seem intimidating at first. With experience, however, it becomes an incredibly creative tool. The course aims to introduce beginners to the fundamentals of Blender 4.5.3 LTS (open source).
This software is widely used in fields such as animated film, visual effects, art, video games, virtual reality, motion design, and 3D printing, among others.
Through hands-on projects and step-by-step lessons, you will learn to navigate Blender’s interface, create your first 3D models, texture them, and produce still and animated images. By the end of the course, you will have acquired the fundamental skills to start creating your own 3D projects.
The course is grounded in concrete uses of 3D through a range of examples, technical training, experimentation sessions, and the completion and follow-up of a project. The program is designed to be flexible, allowing participants to progress at their own pace. By the end of the course, participants will not only have a solid understanding of Blender and 3D modeling, but also a final project they can use as a starting point for more complex work.
This course is primarily intended for interested individuals and professionals working in art- and/or design-related fields who want to expand their professional skills in 3D imaging and its applications.
No prior experience in 3D modeling is required. Participants should have basic skills in using image-editing software and a computer compatible with Blender 4.5.3 LTS (open source). (See the system requirements at https://www.blender.org/download/requirements/)
This course focuses on discovering the world of 3D imaging, mastering modeling, texturing, lighting, and camera setup techniques, handling different rendering methods, and exporting still images as well as short animation sequences.
Lectures and workshops.