This course aims to provide foundational knowledge in digital animation. Three applications are covered: TVPaint, Adobe After Effects, and Blender.
First, we explore animation with a graphics tablet and Krita, a free application, which serves as the digital counterpart to traditional paper-based techniques. Students learn how to use the graphics tablet and create animations using digital tools. After Effects is then used to introduce 2D digital animation computed by computer. Progressive exercises are provided, covering both basic parameters and character animation, as well as the techniques for combining animated images using masks or green screens.
The experience with After Effects helps students better understand 3D digital animation using the free application Blender. The approach is comprehensive, covering modeling, animation, textures, and lighting. Special emphasis is placed on modeling and animating an articulated object. The goal is to gain sufficient knowledge to independently start a Blender project.
The teaching includes short animation film screenings, theoretical sessions, and individual exercises. Topics are student-chosen. An evaluation screening takes place at the end of the final class.
Students may work on their personal laptops.