Type de cours
Bachelor
Année
2025-2026
Category
Course
Instructors
Marion Bareil, Douglas Edric Stanley
Teaching languages
French, English
Semester
Automne
Type d'enseignement
Enseignement pratique

Game design plays a central role in the conception of a playful experience. It is the art of capturing and bringing forth the very concept of the game, its universe, its systems, its mechanics, its playability, and its interaction design. Game design is conceived and adapted across various formats: not only video games, but also board games, immersive experiences, installations, or performances. It even enables the creation of projects that go beyond pure entertainment, inviting experimentation, reflection on our reality, and the democratization of new ideas.

This transversal course is not focused on a specific discipline. It aims instead to broaden the very definition of the game across different domains and encourages the expansion of topics that games can address. The course objective is to develop a physical (board game, card game) or digital prototype, iteratively, while allowing students to learn fundamental game design concepts such as the game loop, game mechanics, difficulty curve, balance, flow, and interaction design.


Materials required

physical prototyping tools (paper, scissors, paint, fabric, 3D printing), as well as writing and UI/UX design tools. They also include image creation tools (digital and traditional) and digital game creation tools (Twine, Bitsy, Unity)

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