This course offers an introduction to 3D image creation using Blender, a free and widely recognized software in the fields of animation, video games, animated film, motion design, and digital visualization. It provides a first exposure to the fundamental techniques of image and animated sequence production in three dimensions.
The main objective is to familiarize students with the tools and methodologies specific to 3D, through a simple project that integrates all stages of production. Combining theoretical lessons, technical demonstrations, and practical exercises, the course encourages the gradual development of creative and technical autonomy.
The course specifically aims to: understand the fundamentals of 3D imaging; learn techniques for modeling, texturing, lighting, and camera setup; and introduce students to various rendering methods (static images and animations) and export formats.
By the end of the course, students will have acquired a functional mastery of Blender and will be able to design and produce still images or short animated sequences, leveraging key skills from the 3D pipeline.