This course sees technology as a creative medium. The first part of the course will be devoted to studying the history of digital art, analysing the works, and learning about the hardware and software that artists and designers choose for their ideas. In the second part of the course, we will explore the basics of programming, starting from scratch with an Arduino microcontroller, to make the digital interact with the physical world. We will also explore more complex tools such as Raspberry Pi. In addition, we may consider working on projects that you are already developing in your respective fields, as long as the needs fit in with the proposed teaching. The final objective will be to propose a mini-installation developed using the skills acquired during the course. This installation, if it is relevant and functional, will be presented in the Digital Pool room during the Open Day on 17 January 2026.