Interactive narration allows the audience to participate and influence the outcome of a story. It takes many forms: video games, books, comics, role-playing games, films and interactive series (for example, Bandersnatch on Netflix) or immersive theatre.
Creating a ludic narrative means first decomposing a story and translating it into a coherent system in which one can play. From writing to staging, passing through the integration between content and game mechanics, all contribute to making the narrative adapt to the audience's choices and offer an immersive and meaningful experience.
In this course, we will learn how to tell a story and translate it into a ludic system to create an interactive narrative prototype. Through this prototype, we will explore and understand the principles of procedural narration.
The media used include writing and UI/UX design tools (Figma, Adobe XD, In Vision). They also include image-creation tools (digital and traditional) and ludic narration tools (Twine, Bitsy, Unity).