This course provides hands-on experience with the Unity software and various 3D software tools. Experimenting with different modeling and volume reconstruction methods (3D scanning and photogrammetry) forms the basis for developing interactive experiences in virtual and mixed reality.
The course primarily focuses on the digital and three-dimensional representation of existing people. Starting from the creation of these "digital replicas" to their various potential uses (animation, "virtual embodiment," "deepfake," generative artificial intelligence, etc.), it also addresses the ethical and legal questions they raise.
The main software tools used are Agisoft Metashape, Unity, Character Creator, Stable Diffusion, and Blender.
The course, which requires no technical prerequisites, is presented as an experimentation laboratory. Each student develops a personal project using the tools covered during the course.