Offre de collaboration – Bourgeon d'exil 2D Video Game Artist / Open source video game about Migration
30 septembre 2025

2D Video Game Artist / Open source video game about Migration
HEAD – Genève is looking for a creative 2D Artist with a unique style to join a project-based research project in which HEAD will collaborate with other partners (HEdS, ICRC, etc.) in the development of a video game about migration (Bourgeons d’exil, October 2025-June 2026).

You will be responsible for designing and producing high-quality illustrations, characters, backgrounds, and UI elements for our upcoming puzzle adventure game.

The project is scheduled to start on mid-October 2025. This work is to be carried out over a period of eight months, to be organized in accordance with the project’s workflow.
As this is a publicly funded research project, the deliverables/assets (and their sources, where applicable) will be released under the CC BY-SA free license.

Minimum Requirements

• Distinct artistic style: Demonstrates a personal and recognizable visual style.
• Digital Illustration Skills: Proficient in digital illustration tools (e.g., Gimp, Photoshop, Krita, Clip Studio Paint, etc.).
• 2D Animation for Games: Experience creating 2D animations specifically for video games.
• Interest in Game Development: Genuine motivation to participate in the creation of a video game and contribute to its visual identity.
Desired Requirements (if you do not meet all of them, we still encourage you to apply)
• Experience with Godot Engine: Familiarity with Godot and its asset pipeline.
• UI/UX Design: Previous experience designing user interfaces and HUDs for games.
• Exporting and Optimizing Assets: Knowledge of preparing assets for game engines (sprite sheets, atlases, etc.).
• Basic Understanding of Game Development Workflow: Ability to collaborate using version control systems (e.g., Git).
• Interest in Narrative Art: Passion for storytelling through visual design.
• Experience in Agile Teams: Comfortable working in iterative, collaborative environments.

Duties

• Design and Create Visual Assets: Illustrate and animate characters, backgrounds, and game elements in a cohesive style.
• UI and Interface Creation: Design and produce user interfaces, menus, and HUD elements.
• Collaboration: Work closely with the design and programming teams to ensure seamless integration of your art into the game.
• Creative Contribution: Participate in creative meetings and contribute ideas to enhance the visual direction of the project.
• Task Management: Organize and manage your own tasks autonomously, meeting deadlines and project milestones.

Application documents - Applications have to be sent to aida.navarro@hesge.ch by email before October 13, 2025.

  • CV
  • Portfolio (which may be provided either as a website link or as a max. 20 pages PDF) – Detailed quote (daily / month rate
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