Type de projet
Formation
Encadrement
Année
Étudiant·e·x·s
Vincent Belet, Tammara Leites, Jiajun Zheng, Catia Ferreira Barreira, François Harik, Léa Lansiaux, Romain Graille, Théo Brancart
Autres personnes
Poppy Matigo, Bastien Gomez
Assistant·e·x·s

Professor : Douglas Eric Stanley


Assistant : Laura Couto Rosado

Students : Vincent Belet, Catia Ferreira Barreira, Théo Brancart, Romain Graille, François Harik, Léa Lansiaux, Jiajun Zheng.


Illustration : Poppy Matigo


Photos : Bastien Gomez

Play Me A Story is the latest exhibition designed by Master Media Design students. The latter explores new hybrid forms of storytelling in the mobile age. Each project explores new configurations for storytelling via classical objects of discovery: a card game, a globe, a reading lantern…

The Reading Lantern, storytelling with light.

By Vincent Belet, Tammara Leites and Jiajun Zheng, in collaboration with Poppy Matigot.

A 2600-year-old Chinese folktale is sent into the cloud of speech detection algorithms while a parent reads an illustrated book to their child. The Reading Lantern recognises the words as they are read out loud, animating its colours to reveal the characters and landscape of each page — creating a special atmosphere to accompany the magical moment of bedtime stories.

A Midwinter Day’s Nightmare, a Shakespearean game of cards.

By Catia Ferreira Barreiras, François Harik and Léa Lansiaux

A hybrid strategy game using the characters of Shakespeare as they fight for love, power, and glory. Players select their best characters from The Bard as they complete a series of open and secret objectives. A central tablet watches over the interactions of these heroes, royalties and lovers as each encounter unfolds into new tragedies narrated by the tablet.

Genèse, The creation of a virtual workd, no helmet required.

By Romain Graille and Théo Francart

Genèse is a curious object that doubles as a rotating globe. As it rotates an interactive tablet on its axis — one rotation per day — the tablet displays an offbeat retelling of the seven days of creation of the world. This generative landscape is altered and modified according to the interactions that people have with the tablet: a simple contact with the screen disrupts the natural cycle of creation of mountains, animals, humans, rivers, and trees.

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Défilé HEAD 2026 – Highlight 2026
Atelier – MARBRERIE 13 2026
13 HOUSES, 1 GARDEN – MAIA GRADUATE SHOW 2026
Atelier – FOOD FUTURES 2026
Atelier – WELCOME CASINO 2026
Atelier – NESTED SPACES 2026
Atelier – INTÉRIEUR VIVANT 2026
Exposition NO ONE SEES THEM LIKE WE DO. Notes on Animal Interiors 2026
No One Sees Them Like We Do à Alcova : l’exposition en images 2026
Physical Editing 2026 2026
Atelier – HALLE BOSSON 2026
Atelier – FOROGLIO (FOR-ALL-IO) 2026